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Protokrok

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A member registered Mar 16, 2020

Recent community posts

i'm not really sure what to make of this.
i like the concept of a cannibalistic cult as one of the last refuges of life on earth, that follows a code in how they consume flesh,
and then it loses me...

story-wise, there aren't enough things established for me to care about what is not explained. results in me just accepting that eating flesh lets you see insects, which turn to some kind of liquid which turns some person into an insect too.
i just dont feel like looking for answers if my mind cant even imagine any explaination.
the script itself also reads like sweet nothings, too much fluff and no real substance.

as for gameplay, seeing how little progress is done with each cycle and having *anything* happen at predictable moments put me into a time optimization mindset in the first 5 minutes. that's the worst place you can have your player be in a short horror experience like this one. i should be immersed into the situation, not trying to take tight corners running back and forth through the same corridor.

i'm a big fan of horror "work simulators" like 'carbon steel' by mike klubnika, which also push you at getting efficient. but the best ones do it by pressuring you through the environment, actual danger approaching.
but here, there is no pressure, there is no danger and the "work" you do, involves no skill of any kind, the mechanics arent interesting as "inspecting organs to find edible ones" sounds.

there is merit here! the concept itself made me try this game in the first place!
others also seem to enjoy the story, it might just not have clicked with me, which is fine.
but for this genre, the gameplay could really use some balancing and another layer of depth, that you're spending more time, doing the thing, than preparing it.

that being said, i'm definitely checking out your future projects!